[indent=4] uses Mx progressbar : ProgressBar slider : Slider def static main_content () : Clutter.Actor var table = new Table () table.column_spacing = 24 table.row_spacing = 24 var mylabel = new Label.with_text ("Hello World") mylabel.tooltip_text = "I'm a label" table.add_actor_with_properties (mylabel, 0, 0, "y-fill", false) var combo = new ComboBox () combo.active_text = "Hello World" combo.append_text ("Hello") combo.append_text ("Word") table.add_actor_with_properties (combo, 0, 1, "y-fill", false) progressbar = new ProgressBar () progressbar.progress = 0.4 progressbar.tooltip_text = "Move the slider to change my value" table.add_actor_with_properties (progressbar, 1, 0, "y-fill", false) slider = new Slider () table.add_actor_with_properties (slider, 1, 1, "y-fill", false) slider.notify["value"].connect (change_progress_value) var toggle = new Toggle () table.add_actor_with_properties (toggle, 2, 0, "y-fill", false) var entry = new Entry.with_text ("Put your text...") table.add_actor_with_properties (entry, 2, 1, "y-fill", false) var button = new Button.with_label ("Simple Button") table.add_actor_with_properties (button, 3, 0, "y-fill", false) var togglebutton = new Button.with_label ("Toggle Button") togglebutton.is_toggle = true table.add_actor_with_properties (togglebutton, 3, 1, "y-fill", false) var pathbar = new PathBar () pathbar.push ("/usr") pathbar.push ("/home") pathbar.push ("/me") table.add_actor_with_properties (pathbar, 4, 0, "y-fill", false) var checkbutton = new Button () checkbutton.set_style_class ("check-box") checkbutton.is_toggle = true table.add_actor_with_properties (checkbutton, 4, 1, "y-fill", false, "x-fill", false) var expander = new Expander () table.add_actor_with_properties (expander, 5, 0, "y-fill", false) expander.label = "Expander" expander.add_actor (new Label.with_text ("Genie")) var adjustment = new Adjustment.with_values (0, 0, 10, 1, 1, 1) var scrollbar = new ScrollBar.with_adjustment (adjustment) scrollbar.height = 22.0f table.add_actor_with_properties (scrollbar, 5, 1, "y-fill", false) var frame = new Frame () frame.child = table return frame def static change_progress_value () progressbar.progress = slider.get_value () init var app = new Application (ref args, "Genie Mx Widget", 0) var window = app.create_window () window.clutter_stage.set_size (600, 400) var toolbar = window.get_toolbar () var label = new Label.with_text ("Test mx widget") toolbar.add_actor (label) window.child = main_content () window.clutter_stage.show () app.run ()